Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)

Hit Points 40 (9d8)

Speed 30 ft.

9 (-1) 14 (+2) 11 (0) 17 (+3) 12 (+1) 11 (0)

Saving Throws Int +6, Wis +4

Skills Arcana +6, History +6

Languages any four languages

Challenge 5 (1,800 XP)

Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

Cantrips (at will): light, mending, prestidigitation, ray of frost

1st level (4 slots): chromatic orb, expeditious retreat*, mage armor

2nd level (3 slots): alter self, hold person, knock

3rd level (3 slots): blink, fireball, slow

4th level (3 slots): polymorph*, stoneskin

5th level (1 slot): telekinesis*

*Transmutation spell of 1st level or higher

Transmuter’s Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:

  • Darkvision out to a range of 60 feet

  • An extra 10 feet of speed while the bearer is unencumbered

  • Proficiency with Constitution saving throws

  • Resistance to acid, cold, fire, lightning, or thunder damage (transmuter’s choice whenever the transmuter chooses this benefit)

If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.


Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.