Medium humanoid (water genasi), lawful evil
Armor Class 10 (13 with mage armor)
Hit Points 60 (8d8+24)
Speed 30 ft., swim 30 ft.
|11 (0)||12 (+1)||16 (+3)||14 (+2)||10 (0)||17 (+3)|
Skills Arcana +4, Deception +5, Insight +2, Persuasion +5
Damage Resistances acid
Languages Aquan, Common
Challenge 4 (1,100 XP)
Amphibious. Shoalar can breathe air and water.
Innate Spellcasting. Shoalar’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:
At will: shape water
1/day: create or destroy water
Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
1st level (4 slots): disguise self, mage armor, magic missile
2nd level (3 slots): hold person, misty step
3rd level (2 slots): tidal wave
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.