Medium humanoid (sahuagin), lawful evil

Armor Class 12 (natural armor)

Hit Points 33 (6d8+6)

Speed 30 ft., swim 40 ft.

13 (+1) 11 (0) 12 (+1) 12 (+1) 14 (+2) 13 (+1)

Skills Perception +6, Religion +3

Senses darkvision 120 ft.

Languages Sahuagin

Challenge 2 (450 XP)

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Spellcasting. The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, thaumaturgy

  • 1st level (4 slots): bless, detect magic, guiding bolt

  • 2nd level (3 slots): hold person, spiritual weapon (trident)

  • 3rd level (3 slots): mass healing word, tongues


Multiattack. The sahuagin makes two melee attacks: one with her bite and one with her claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.