Medium humanoid (quaggoth), chaotic neutral
Armor Class 13 (natural armor)
Hit Points 45 (6d8+18)
Speed 30 ft., climb 30 ft.
|17 (+3)||12 (+1)||16 (+3)||6 (-2)||12 (+1)||7 (-2)|
Skills Athletics +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft.
Challenge 3 (700 XP)
Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Innate Spellcasting (Psionics). The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11 ). The quaggoth can innately cast the following spells, requiring no components:
At will: feather fall, mage hand (the hand is invisible)
1/day each: cure wounds, enlarge/reduce, heat metal, mirror image
Multiattack. The quaggoth makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.