Medium humanoid (orc), chaotic evil
Armor Class 15 (studded leather armor)
Hit Points 52 (8d8+16)
Speed 30 ft.
|11 (0)||16 (+3)||15 (+2)||9 (-1)||11 (0)||9 (-1)|
Skills Intimidation +1, Perception +2, Stealth +5
Senses darkvision 60 ft.
Languages Common, Orc
Challenge 3 (700 XP)
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.
Slayer. In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.
Multiattack. The orc makes two scimitar or dart attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4+3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.