Medium humanoid (orc), chaotic evil
Armor Class 12 (hide armor)
Hit Points 30 (4d8+12)
Speed 30 ft.
|12 (+1)||11 (0)||16 (+3)||11 (0)||14 (+2)||9 (-1)|
Skills Arcana +2, Intimidation +1, Medicine +4, Religion +2
Senses darkvision 60 ft.
Languages understands Common and Orc but can’t speak
Challenge 2 (450 XP)
Source. Volo’s Guide to Monsters, p. 184
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, silence
Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.