Medium humanoid (orc), chaotic evil

Armor Class 12 (hide armor)

Hit Points 30 (4d8+12)

Speed 30 ft.

12 (+1) 11 (0) 16 (+3) 11 (0) 14 (+2) 9 (-1)

Skills Arcana +2, Intimidation +1, Medicine +4, Religion +2

Senses darkvision 60 ft.

Languages understands Common and Orc but can’t speak

Challenge 2 (450 XP)

Source. Volo’s Guide to Monsters, p. 184

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Cantrips (at-will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good

2nd level (3 slots): blindness/deafness, silence


Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.