Medium humanoid (orc), chaotic evil
Armor Class 14 (hide armor)
Hit Points 45 (6d8+18)
Speed 30 ft.
|14 (+2)||15 (+2)||16 (+3)||10 (0)||15 (+2)||11 (0)|
Skills Intimidation +2, Medicine +4, Survival +4
Senses darkvision 60 ft.
Languages Common, Orc
Challenge 2 (450 XP)
Source. Volo’s Guide to Monsters, p. 183
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.