Huge beast, unaligned
Armor Class 17 (natural armor)
Hit Points 76 (8d12+24)
Speed 20 ft., swim 30 ft.
|19 (+4)||8 (-1)||16 (+3)||3 (-4)||11 (0)||3 (-4)|
Skills Stealth +2
Senses blindsight 30 ft.
Challenge 5 (1,800 XP)
Amphibious. The crab can breathe air and water.
Shell Camouflage. While the crab remains motionless with it’s eyestalks and pincers tucked close to it’s body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discren its true nature with a successful DC 15 intelligence (Nature) check.
Multiattack. The crab makes two attacks with its claws.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.