Medium undead, neutral evil

Armor Class 15 (natural armor)

Hit Points 97 (13d8+39)

Speed 30 ft.

18 (+4) 10 (0) 17 (+3) 4 (-3) 6 (-2) 6 (-2)

Saving Throws Wis + 1

Damage Resistances cold, necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft.

Languages understands the languages it knew in life but can’t speak

Challenge 5 (1,800 XP)

Source. tales from the yawning portal, page 237

Undead Nature. A zombie doesn’t require air, food, drink, or sleep.

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Multiattack. The zombie makes two melee attacks.

Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.