Medium undead, chaotic evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8+2)
Speed 30 ft.
|14 (+2)||8 (-1)||12 (+1)||5 (-3)||5 (-3)||5 (-3)|
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft.
Languages understands Gnoll but can’t speak
Challenge 1/4 (50 XP)
Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.