Medium humanoid (gnoll), chaotic evil
Armor Class 13 (leather armor)
Hit Points 22 (4d8+4)
Speed 30 ft.
|14 (+2)||14 (+2)||12 (+1)||8 (-1)||12 (+1)||8 (-1)|
Skills Perception +3, Stealth +3
Senses darkvision 60 ft.
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4 (1d4+2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage when used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.