Medium humanoid (gnoll), chaotic evil

Armor Class 14 (studded leather armor)

Hit Points 22 (4d8+4)

Speed 30 ft.

12 (+1) 14 (+2) 12 (+1) 8 (-1) 10 (0) 8 (-1)

Saving Throws Dex +4

Senses darkvision 60 ft.

Languages Gnoll

Challenge 1 (200 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.


Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.

Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.