Medium humanoid (gnoll), chaotic evil
Armor Class 14 (studded leather armor)
Hit Points 22 (4d8+4)
Speed 30 ft.
|12 (+1)||14 (+2)||12 (+1)||8 (-1)||10 (0)||8 (-1)|
Saving Throws Dex +4
Senses darkvision 60 ft.
Challenge 1 (200 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.