Medium humanoid (firenewt), neutral evil

Armor Class 10 (13 with mage armor)

Hit Points 33 (6d8+6)

Speed 30 ft.

13 (+1) 11 (0) 12 (+1) 9 (-1) 11 (0) 14 (+2)

Damage Immunities fire

Senses darkvision 120 ft. (penetrates magical darkness)

Languages Draconic, Ignan

Challenge 1 (200 XP)

Amphibious. The firenewt can breathe air and water.

Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

Spellcasting. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation

1st-2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray

Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.


Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.