Medium elemental, neutral
Armor Class 18 (plate)
Hit Points 127 (17d8+51)
Speed 30 ft.
|18 (+4)||10 (0)||17 (+3)||8 (-1)||10 (0)||10 (0)|
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft.
Languages Terran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic Weapons. The myrmidon’s weapon attacks are magical.
Multiattack. The myrmidon makes two maul attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Thunderous Strike (Recharge 6). The myrmidon makes one maul attack. If the attack hits, it deals an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.