Medium humanoid (high elf), neutral evil

Armor Class 16 (studded leather, shield)

Hit Points 52 (7d10+14)

Speed 30 ft.

18 (+4) 14 (+2) 14 (+2) 16 (+3) 10 (0) 8 (-1)

Saving Throws Str +6, Con +4

Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5

Senses darkvision 60 ft.

Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan

Challenge 3 (700 XP)

Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Spellcasting. Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

  • Cantrips (at will): fire bolt, prestidigitation, shocking grasp

  • 1st level (4 slots): longstrider, magic missile, shield, thunderwave

  • 2nd level (2 slots): magic weapon, misty step

War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond. Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.


Multiattack. Dralmorrer attacks twice, either with his longsword or dagger.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.