Medium humanoid (human), neutral evil

Armor Class 16 (studded leather)

Hit Points 110 (17d8+34)

Speed 30 ft.

11 (0) 18 (+4) 14 (+2) 13 (+1) 12 (+1) 16 (+3)

Saving Throws Wis +4

Skills Deception +6, Stealth +7

Damage Resistances one of the following: acid, cold, fire, lightning or poison

Languages Common, Draconic, Infernal

Challenge 7 (2,900 XP)

Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.

Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight. The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics. The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Multiattack. The Dragonsoul attacks twice with its shortsword.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.

Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.