Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8+3)
Speed 30 ft.
|9 (-1)||16 (+3)||13 (+1)||11 (0)||10 (0)||12 (+1)|
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Languages Common, Draconic
Challenge 1 (200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 (2d6) damage.
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The dragonclaw attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.