Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 143 (22d8+44)
Speed 30 ft.
|20 (+5)||15 (+2)||14 (+2)||10 (0)||14 (+2)||12 (+1)|
Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Indomitable (2/Day). The champion rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Multiattack. The champion makes three attacks with its greatsword or its light crossbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.